Ganbare Goemon 3 Advertisements, Commercial, and Maps

Advertisement Konami as a company was very aware of changes in the industries it participated in, and not afraid to change to adapt to the times. So as the Super Famicom entered its latter-day era, it appears Konami was trying to change its focus. The Famicom era was very much the golden era for theContinue reading “Ganbare Goemon 3 Advertisements, Commercial, and Maps”

Goemon Production Materials Museum Part 3 (Interview Translation)

During the development of the last two games in the Ganbare Goemon series, Ganbare Goemon: Tokaidouchu Oedo Tengurigaeshi no Maki for the Nintendo DS, and the compilation port GBA Kessakusen! Ganbare Goemon 1•2 Yukihime to McGuinness, the Goemon Production Team seemingly took it upon themselves to make a website for the Ganbare Goemon series, withContinue reading “Goemon Production Materials Museum Part 3 (Interview Translation)”

How to Play Ganbare Goemon 3: Shishi Jurokubei no Karakuri Manjigatame

Many people would debate when the Ganbare Goemon series peaked. For many people who grew up with the Nintendo 64, the first Goemon game for that system, Neo-Momoyama Bakufu no Odori (Mystical Ninja Starring Goemon) is the best in the series. For others, who either grew up in Japan during the time or imported theContinue reading “How to Play Ganbare Goemon 3: Shishi Jurokubei no Karakuri Manjigatame”

Ganbare Goemon 3: Shishi Jurokubei no Karakuri Manjigatame Review (Part 2)

The biggest changes in the game, however, are in the side-scrolling stages in this game. Unlike previous games, these are no longer linear; there is a goal, but the player must traverse the various levels many times in order to proceed to the next level. Not only that, now the sidescrolling areas have more thanContinue reading “Ganbare Goemon 3: Shishi Jurokubei no Karakuri Manjigatame Review (Part 2)”

Ganbare Goemon 3: Shishi Jurokubei no Karakuri Manjigatame Review (Part 1)

Game The self-proclaimed genius inventor of karakuri mechanical, “The Old Man of Iga,” has invented a time machine. The Old Man leaves the Mechanical Ninja Sasuke in charge of looking after the house and heads for Hagure Town, near Oedo, in his newly invented “Karakuri Walker”. He arrives safely in Hagure Town and immediately startsContinue reading “Ganbare Goemon 3: Shishi Jurokubei no Karakuri Manjigatame Review (Part 1)”

Ganbare Goemon #8: Ganbare Goemon 3: Shishi Jurokubei no Karakuri Manjigatame (Context)

Ganbare Goemon 3: Shishi Jurokubei no Karakuri Manjigatame (1994, Super Famicom) Developed by Konami (Konami 3rd Division) Team: Director: Etsunobu EbisuProducer: Shigeharu UmezakiKonami Co. Ltd.Planning & Script: Koichi Ogawa, Goemon 3 Planning CommitteeProgrammers: Etsunobu Ebisu, Makoto Yamaguchi, Osamu Maruyama, Tomoharu Okutani, Takeshi Maekawa, Nobuhiro Matsuoka, Masatsugu Nagata, Yasuhiro Yamamoto, Tamotsu Goto, Koji Yoshida, Shigeharu UmezakiCharacterContinue reading “Ganbare Goemon #8: Ganbare Goemon 3: Shishi Jurokubei no Karakuri Manjigatame (Context)”

A Compilation from the Future

Masterpieces! Ganbare Goemon 1 & 2 Sometime in 2004, Konami had the idea to port two of the most successful Ganbare Goemon games to the Game Boy Advance. Konami had found success in developing for the platform, releasing approximately 140 titles for the portable in the span of 5 years. Most of the games wereContinue reading “A Compilation from the Future”

Ganbare Goemon 2 Kiteretsu Shogun McGuinness Advertisements and TV Commercials 

Advertisements The way that Etsunobu Ebisu tells the story of the development of McGuinness, it sounds like the game was a kind of skunkworks project with five to six people, with three designers and three programmers developing the game in secret. How truthful that account is precisely is difficult to confirm, especially in a companyContinue reading “Ganbare Goemon 2 Kiteretsu Shogun McGuinness Advertisements and TV Commercials “

Ganbare Goemon 2 Kiteretsu Shogun McGuinness Route

In comparison to previous games in the series, there is a certain “facelessness” to the locations that Goemon and company pass through in the game. Ignoring for a minute the anachronistic and fantastical elements in the game, to some degree, this is arguably a more realistic depiction of a trip made in Edo-era Japan. NotContinue reading “Ganbare Goemon 2 Kiteretsu Shogun McGuinness Route”

Ganbare Goemon 2: The Strange General Konami’s Hidden Attack on the West!!

There are some Japanese games we cannot release worldwide because they are too specific to the home market —Goemon, Parodius, and games which use traditional Japanese characters, for example. Abroad, we release a game according to that market –sports games, for example, are numerous in Europe. — Interview with General Manager Nagata Akihiki in NextContinue reading “Ganbare Goemon 2: The Strange General Konami’s Hidden Attack on the West!!”

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