Goemon Production Materials Museum Part 3 (Interview Translation)

During the development of the last two games in the Ganbare Goemon series, Ganbare Goemon: Tokaidouchu Oedo Tengurigaeshi no Maki for the Nintendo DS, and the compilation port GBA Kessakusen! Ganbare Goemon 1•2 Yukihime to McGuinness, the Goemon Production Team seemingly took it upon themselves to make a website for the Ganbare Goemon series, withContinue reading “Goemon Production Materials Museum Part 3 (Interview Translation)”

Ganbare Goemon 3: Shishi Jurokubei no Karakuri Manjigatame Review (Part 2)

The biggest changes in the game, however, are in the side-scrolling stages in this game. Unlike previous games, these are no longer linear; there is a goal, but the player must traverse the various levels many times in order to proceed to the next level. Not only that, now the sidescrolling areas have more thanContinue reading “Ganbare Goemon 3: Shishi Jurokubei no Karakuri Manjigatame Review (Part 2)”

Ganbare Goemon #8: Ganbare Goemon 3: Shishi Jurokubei no Karakuri Manjigatame (Context)

Ganbare Goemon 3: Shishi Jurokubei no Karakuri Manjigatame (1994, Super Famicom) Developed by Konami (Konami 3rd Division) Team: Director: Etsunobu EbisuProducer: Shigeharu UmezakiKonami Co. Ltd.Planning & Script: Koichi Ogawa, Goemon 3 Planning CommitteeProgrammers: Etsunobu Ebisu, Makoto Yamaguchi, Osamu Maruyama, Tomoharu Okutani, Takeshi Maekawa, Nobuhiro Matsuoka, Masatsugu Nagata, Yasuhiro Yamamoto, Tamotsu Goto, Koji Yoshida, Shigeharu UmezakiCharacterContinue reading “Ganbare Goemon #8: Ganbare Goemon 3: Shishi Jurokubei no Karakuri Manjigatame (Context)”

A Compilation from the Future

Masterpieces! Ganbare Goemon 1 & 2 Sometime in 2004, Konami had the idea to port two of the most successful Ganbare Goemon games to the Game Boy Advance. Konami had found success in developing for the platform, releasing approximately 140 titles for the portable in the span of 5 years. Most of the games wereContinue reading “A Compilation from the Future”

Goemon Production Materials Museum Part 2 (Interview Translation)

During the development of the last two games in the Ganbare Goemon series, Ganbare Goemon: Tokaidouchu Oedo Tengurigaeshi no Maki for the Nintendo DS, and the compilation port GBA Kessakusen! Ganbare Goemon 1•2 Yukihime to McGuinness, the Goemon Production Team seemingly took it upon themselves to make a website for the Ganbare Goemon series, withContinue reading “Goemon Production Materials Museum Part 2 (Interview Translation)”

Ganbare Goemon Kiteretsu Shogun McGuinness Review (Part 2)

In an interview on Game Center CX, Etsunobu Ebisu mentioned that the basic idea behind the games he produced once he took on the role of general producer of the series was to provide the player with entertainment at every turn. In the interview, it sounds like Ebisu is talking not just about the GoemonContinue reading “Ganbare Goemon Kiteretsu Shogun McGuinness Review (Part 2)”

Ganbare Goemon Kiteretsu Shogun McGuinness Review (Part 1)

We are at the Ryukyu Resort, a southern paradise…Goemon and Ebisumaru, who drew tickets to the resort in a raffle in Hagure Town, were relaxing on the beach, the sun shining down on them. Suddenly, a small “karakuri ninja” appears…“Mr. Goemon, I dare say we have tremendous trouble in our hands! Oedo Castle has aContinue reading “Ganbare Goemon Kiteretsu Shogun McGuinness Review (Part 1)”

Ganbare Goemon #7: Ganbare Goemon 2 Kiteretsu Shogun McGuinness (Context)

Developed by Konami (Konami 3rd Division) Team: Director: Etsunobu EbisuPlanner: Koichi OgawaProgram: Etsunobu Ebisu, Makoto Yamaguchi, Osamu Maruyama, Tomoharu Okutani, Satoshi Kishiwada, Shigeharu UmezakiCharacter Design: Koichi Ogawa, Takeo Yakushiji, Koji Horie, Madoka Yamauchi, Tetsuya Kondo, Kazue HamasakiSub-Game Program: Kazuyuki Yamashita, Takashi Kondo, Hideaki Kataoka, Makoto Sato, Koichi YagiSub-Game Design: Setsu Muraki, Shuichi Kawasaki, Tomohiro MorisawaSoundContinue reading “Ganbare Goemon #7: Ganbare Goemon 2 Kiteretsu Shogun McGuinness (Context)”

Goemon Production Materials Museum Part 1 (Interview Translation)

During the development of the last two games in the Ganbare Goemon series, Ganbare Goemon: Tokaidouchu Oedo Tengurigaeshi no Maki for the Nintendo DS, and the compilation port GBA Kessakusen! Ganbare Goemon 1•2 Yukihime to McGuinness, the Goemon Production Team seemingly took it upon themselves to make a website for the Ganbare Goemon series, withContinue reading “Goemon Production Materials Museum Part 1 (Interview Translation)”

Ganbare Goemon: ~ Yuki-Hime Kyushutsu Emaki ~ Review (Part 2)

In fact, there is so much in here—inside just a tiny eight megabits of data (which would make it four times as big as the original Karakuri Dochu): hundreds of different sprites and backgrounds that are usually unique to only the chapter you are in. Tiny details, such as the section in the amusement parkContinue reading “Ganbare Goemon: ~ Yuki-Hime Kyushutsu Emaki ~ Review (Part 2)”

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